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(EX: it will have the effects menu, or tile menu.) Always move the prop menu into an actual category when you open it, it keeps the last menu used, and crashes if you select any entry that is not a real prop.Be sure to remove tiles from parts of a room that will be removed if you resize the room to cut those areas out, those tiles are still recorded, and will crash renders instantly.These can be played through until it renders.) Some effects have very specific conditions and cause issues when rendering, Effects include: Thick Roots, and Shadow Plants.The switch will be invisible, and attempting to use the spacebar to select something from there will crash the Level Editor. Do not switch to editing applied effects in the Effects Editor when there are none.This is a list of various things to avoid doing. You can change this at any time, but because you set the dimensions manually rather than visually, making changes later is more difficult and poses the risk of accidentally deleting a portion of your room if you aren't careful.įrom the dashboard you can switch to the Geometry Editor (for defining the level geometry and collision), the Tile Editor (for customizing the tiles and assets that make up the geometry created in the geometry editor), the Effects Editor (for adding procedural effects like erosion or slime, as well as things like plants or chains), the Light Editor (for customizing the light and shadow in your room), or the Prop Editor (for adding additional hand placed props and decals like graffiti).ĭue to the editor being extremely user unfriendly, you are likely to run into various crashes without warning. It's often best to start by modifying the dimensions of the room to your liking using the level size button before beginning to edit. Pressing "1" at any point will bring you back to this screen so you can save your level or switch to a different editor. The preview presented here requires being manually updated whenever changes are made or when you first open a level. From here, you can switch between the different editors, load or save your level, and export it for use in-game.
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Once you've followed the on-screen instructions for either creating or opening a level, you are presented with the dashboard/preview screen.
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